Guides

Hunt as the TIMELESS Entity

Generator pressure first, then kit-specific routes for 007n7, Mr. Doe, and Kolossos.

Last updated:

How to Play Entity in TIMELESS

The Entity is the nine-player lobby’s hunter, not a ninth Emissary. TIMELESS is a released Roblox 1v8: you kill eight survivors who are filling generators with gas, reviving on R, carrying on C, and trying to reach Last 50 Seconds. If killer chance hands you the pick, you also choose from three random maps. This page is how to hunt, how to pressure those generators, and how 007n7, Mr. Doe, and Kolossos actually play at a high level. Kit pages and the Entity tier list hold the roster math. How to Survive is the opposite view, useful because you need to know what Sentinels are waiting to spend.

Do not import Forsaken survivor habits onto 007n7. In TIMELESS he is an Entity. The mid-page video is 007n7 gameplay for that reason.

Hunt the objective, not the first name you see

Tunneling one Emissary while seven others finish gas is how you lose a round that felt like a win. Walk generators. Hit the person on the gen, force a peel, then leave if the chase is taking you into a dead wing. Construction is the small map where this lesson is obvious. Horror Hotel and Yorick’s Resting Place are the large maps where a two-minute tunnel is a thrown game. Read maps so you know which tiles even have gas.

Pressure looks like this:

  1. Find the noisiest unfinished generator.
  2. Spend a mobility button to arrive, not to pose.
  3. Force at least one Emissary off the objective.
  4. Down only if the down is free or if the kit snowballs from kills.
  5. Rotate to the next generator before a Support fortifies the one you just left.

Builderman walls, sentries, and dispensers are the fortification you are racing. Break the 30 HP trowel wall, respect the Sentry slow, and do not eat a Ban Hammer Helpless for free just to finish a 5% chase. Shedletsky Slash is a 25-second stun. If you see a Sentinel holding that cooldown, do not commit a long animation in their face.

When to drop a chase

Drop the chase when:

  • The target is a Survivalist with a full peel (Guest coils or Jane Doe Roll) and two generators are screaming behind you.
  • You are being kited into lasers, fire, poison, or powerlines that hurt you too.
  • A Sentinel is clearly baiting a cancel. Kolossos Grab is cancellable; throwing it into Shedletsky is a donation.
  • Last 50 Seconds just started and the remaining Emissaries are running exits instead of gens. Switch from generator patrol to cutoffs. Hazard notes for that window sit on maps.

Keep the chase when the down feeds your kit. Zombie King Infection converts kills into zombies, so a committed finish is more valuable on him than on a kit with no convert. 007n7 Induction wants bodies on the floor. Everyone else should treat a 40-second tunnel as a smell check.

007n7: swap, warp, then farm minions

007n7 is the TIMELESS Entity with a c00lkidd-adjacent kit, not a survivor with a clone. Confirmed tools:

  • Projectile deals 15 damage and Slowness 2 for 2 seconds. A direct hit swaps positions. Use it to yank a looper off a safe tile and onto your tile, or to swap yourself onto a generator they were hugging.
  • Rush is a fly grab. Spend it as a gap closer after a slow, not as the first button in a long hallway a Sentinel can read.
  • World Warp is an invulnerable teleport across 13 to 18 points. c00lkids are visible on those points. That visibility is your tell and theirs. Warp to unfinished generators, not to the same loop you already lost.
  • Induction has three charges. Dead Emissaries become c00lkid minions: M1 for 4 to 6 damage, pizza for 5. Minions cannot kill. They exist to zone, chip, and make revives miserable. Do not wait for a minion to finish a survivor; you still have to take the last hit.

High-level 007n7 is generator math plus swap discipline. Chip with the projectile until a direct hit is likely, swap the isolated Support off their dispenser, Rush if they panic in a straight line, then Warp to the generator the lobby ran toward. Save Induction for the first down that is hard to sit on, not for a body already in a corner you control. If you want the full button-by-button page, it is 007n7.

Mr. Doe: first person, Leap, Charge

Mr. Doe is free. He is the March 18 John Doe myth with a corruption flesh claw, Leap, and Charge. Jane Doe is his Emissary counterpart; do not let that lore bait you into ignoring her Roll. The practical TIMELESS tip is camera: play first person because the model blocks view in third. Hit V from the controls chart before the round, not after you Leap into a wall you could not see.

High-level Mr. Doe is a pressure killer, not a trap killer. Leap to break the line to a generator, Charge the person who stays to finish one tick too many, then leave if Guest speed coil already spent you. You do not have 007n7 minions and you do not have Kolossos double impale, so every extra second in a bad wing is a generator you donated. Use first person to keep the claw on the retrace. If the lobby is body-blocking a revive, Charge the pile only when you can actually hit the person kneeling; a missed Charge into a Shedletsky Block is a reflected problem.

Kolossos: double impale, cancelled Grab, red auras

Kolossos comes from Sonic.exe The Disaster / Outcome Memories. Confirmed TIMELESS tools:

  • Charge can impale two. Aim doorways, revive piles, and generator huddles. This is why Emissary guides tell people not to stack.
  • Grab is strong and cancellable by Sentinels. Wait out Slash, Periastron, or a revolver, then Grab. Throwing Grab into a known Sentinel is how you donate the round.
  • Block is your answer to projectile spam, including Ellernate-style pressure if that kit is on the other side in another match, and to Shedletsky reflects in this one.
  • Indicator paints the map with red auras. You see where people are. They also know you have that information. Play like a hunter with a radar, not like a stealth killer. Rotate to the reddest unfinished generator and force a split.

High-level Kolossos is map control. You are large, you telegraph, and you punish stacked altruism. Start Charge from fog or a stair so the two-person line is already formed. Hold Grab until the Sentinel cooldown is fake. If the lobby refuses to stack, stop looking for the highlight double and go back to generator patrol.

The rest of the hunt roster, in one breath

You will not only play those three. Ellernate is 950 Tix, May Madness 2012, long-range projectiles, Fire Wall, BTools, and Illumina; he hates Mr. Doombringer in lore, which does not change your generator path. Zombie King is 1200 Tix with Infection, fire and ice zombies, and a poison staff. Kool Killer, The Stalker, Destroyer Bot, 1x1x1x1, and Admin (a killable killer with rush and heal) fill the rest of the live list. Flowers/Harken, a Badware guest, and Incursion Rebels have been talked about as future kits; they are not an excuse to call the game unreleased. When a number is not on the wiki, the kit is still being balanced after the late August 2026 launch. Do not paste Forsaken values into this place.

Pick maps that match the kit. Construction for close Charge and Grab. Starter Place and Area 51 for mid-range projectile swaps and Warps. Horror Hotel for long sightlines Ellernate wants. Details stay on maps. Then check tier list / entities after a patch so you know which of these hunts the live meta actually respects.

A good Entity round is boring to clip and brutal on the scoreboard: generators stay empty, revives never finish, and the first two downs happen on opposite wings so the lobby cannot form a death ball. Play that round. Leave the 3-minute tunnel in the highlight reel.

FAQ

Frequently Asked Questions

Quick answers for TIMELESS rounds, codes, and character picks.

Is 007n7 a survivor in TIMELESS?

No. 007n7 is an Entity. His projectile can swap on a direct hit, World Warp teleports him, and Induction makes minions that cannot land the last hit.

How do I pressure generators as Entity?

Walk unfinished gas, force at least one Emissary off the objective, then rotate. Tunneling one player while seven fill generators is how you lose. Layouts are on maps.

Why play Mr. Doe in first person?

The corruption model blocks third-person view. Toggle POV with V, listed on controls, and hunt generators with Leap and Charge. Full kit: Mr. Doe.

How do I use Kolossos Grab without feeding?

Wait out Sentinel stuns. Grab is cancellable. Charge is the button that can impale two stacked Emissaries. See Kolossos.

Where is the Entity ranking?

Use the Entity tier list for live placement, then the kit pages for numbers. Kits are still being balanced after release, so unverified cooldowns stay off this guide.