007n7 in TIMELESS
Hunter, not survivor. Swap shots, fly grab, invulnerable warps, and c00lkid minions that never finish.
007n7 is an Entity in TIMELESS
TIMELESS is a released Roblox 1v8 horror game. One Entity hunts eight Emissaries on a nine-player server. 007n7 is that hunter. This is not a survivor kit from another Roblox horror. If a clip shows 007n7 filling generators, that clip is the wrong game. Highest killer chance picks from three random maps; you wipe, or the living team fills gas, revives, and reaches Last 50 Seconds.
TIMELESS 007n7 kit:
- Projectile — 15 damage, Slowness II for 2 seconds. A direct hit swaps your position with the target.
- Rush — fly grab.
- World Warp — invulnerable teleport across 13–18 points. c00lkids stay visible during the warp.
- Induction — three charges. A dead Emissary becomes a c00lkid minion (M1 about 4–6, pizza 5). Minions cannot get the kill.
Those four lines are the whole page. Pair them with how to play Entity, the entities roster, and the entity tier list, where 007n7 sits S-tier as warp-and-clone pressure. Gameplay video for this kit lives on the entity how-to page, not here, so this URL stays a kit sheet.
Kool Killer is a separate c00lkidd hunter body. Your Induction minions are not a second Kool Killer lock. Do not confuse the two on the roster.
Projectile — 15 damage, slow, swap
Fifteen damage is a tax, not a wipe. Slowness II for 2 seconds is the real hit. A direct hit swapping positions is the TIMELESS identity. You do not need a Forsaken clone clone. You need to land the shot on a Guest who just started a long speed-coil windup, or on a Builderman standing on a dispenser, and then you are where they were.
Swap rules:
- Shoot the person you want to be. If you swap onto a Shedletsky Slash, you teleported into a 2 second stun.
- Shedletsky Block reflects projectiles. A reflected swap is a disaster. Wait Block or shoot someone else.
- Slowness II for 2 seconds is enough to start Rush. It is not enough to ignore Jane Doe Charge (20s, miss = Slowness III 3s) on the emissaries roster.
- Do not spray at 65-stud Nikilis revolver angles just because you also have a projectile. Your shot wants a body, not a hallway flex.
Rush — fly grab
Rush is a fly grab. Grabs in TIMELESS are how you convert a slowed target into a down. Kolossos grab is explicitly cancellable by sentinels; play Rush as if a sentinel can stuff a grab window even if your tooltip is quieter. If Shedletsky or BrightEyes is alive, Rush from a warp exit, not from in front of Slash.
Rush after:
- A landed swap, so you appear on them already flying.
- World Warp onto a grouped generator, so the grab is a choice among eight, not a tunnel on Guest coils.
- Induction minions have already body-blocked a revive. You convert. They cannot.
Do not Rush a Noob cart as your first button of the round. Do not Rush through a 30 HP trowel wall you could walk around in two seconds. Do not Rush during Last 50 Seconds into lasers or lightning because the fly looked cinematic.
World Warp — 13 to 18 points, invulnerable, c00lkids visible
World Warp is an invulnerable teleport across 13–18 points on the map. Learn the points per map from the maps guide. Construction (small) has fewer useful exits. Starter Place, Yorick’s Resting Place, The Horror Hotel, and Area 51 are why this kit is S. You leave a bad chase without dying to the chase, and you arrive on a generator cluster that thought you were still in the hotel basement.
c00lkids remain visible during warp. That is the honesty tax. Living players with eyes and auras (Kolossos is not the only one who looks at the map) can track the swarm even while you are invulnerable. Warp is not stealth. Warp is reposition. Use it to:
- Drop a lost Construction brawl and appear on the far generator.
- Leave Shedletsky Slash range before Block-into-2.7s happens.
- Arrive behind a Builderman wall that teammates walk through and you would have to break.
Do not warp on cooldown as a movement spell. Thirteen to eighteen points means there are wrong exits. A warp into a Last 50 Seconds fire patch is still a fire patch after invulnerability ends.
Induction — three charges, minions cannot kill
Induction turns a dead Emissary into a c00lkid minion. Three charges. M1 about 4–6, pizza 5. Cannot get the kill. Read that last sentence until it sticks. Minions create body-blocks, noise, and fake pressure. They do not wipe the eight. If you wait for a minion to finish a down, you will watch Guest gravity-coil Helpless and a revive happen on your own spawn.
Induction rules:
- Spend a charge on the first isolation kill, not on the eighth. Early minions steal generator time.
- Pizza 5 is a tool, not a win. Use it to flush a closet, then you convert with Rush or claw from the swap.
- Three charges is a round resource. Zombie King Infection is a different snowball on a 1200 Tix kit. Your minions are fewer and cannot finish.
- Visible c00lkids during World Warp include this swarm. You are not hiding them.
How 007n7 plays the 1v8 loop
Patrol generators. Swap the person who is actually on gas. Rush the one you swapped if no sentinel is mid-Slash. Warp when the eight groups for a revive. Induction the first body so the revive is a 1v2 versus a minion that still needs you to click.
Counters: Guest coils leave your Rush. Shedletsky Block eats swap. Builderman walls eat warp exits. Jane Charge peels a greedy fly. Noob boombox is not your friend; it is a fake you should not warp to. Map pick matters because you choose from three maps. Pick the large one.
Tix: 007n7 is not the free claw. Mr. Doe is free. Ellernate is 950. Zombie King is 1200. There are no verified public codes as of September 2026; see codes. Controls: Q F R T, Left Ctrl shiftlock, V POV. See controls and keybinds.
Play 007n7 like a hunter who buys angles, not like a survivor with extra clones. Land the swap on gas, Rush only when Slash is down, warp to the generator cluster you have actually counted to 13–18, and spend Induction knowing the minion will never close. TIMELESS 007n7 is S-tier pressure with a hard rule at the bottom of the kit: c00lkids cannot get the kill. If you queued this Entity to watch pizza do the round, go back to Mr. Doe and learn to click. If you queued it to break walls, sentinels, and map size, you brought the right warp.
Frequently Asked Questions
Quick answers for TIMELESS rounds, codes, and character picks.
Is 007n7 a survivor in TIMELESS?
No. TIMELESS 007n7 is an Entity. Survivor 007n7 kits from other Roblox horrors do not apply here.
What happens on a direct projectile hit?
The shot deals 15 damage, applies Slowness II for 2 seconds, and swaps your position with the target. Shedletsky Block can reflect it.
Can Induction minions get kills?
No. Three charges turn dead Emissaries into c00lkids (M1 about 4–6, pizza 5) that cannot get the kill. You still have to convert.
How many World Warp points are there?
Thirteen to eighteen, and you are invulnerable during the teleport. c00lkids stay visible. Learn exits on the maps guide.
Where is the 007n7 gameplay video?
On how to play Entity. This page is the kit sheet and does not reuse that YouTube id.
Is 007n7 the same as Kool Killer?
No. Kool Killer is a separate c00lkidd hunter. Induction minions are part of this kit only.