Players

Builderman in TIMELESS

Support stall. Hammer, 30 HP walls teammates walk through, and Blueprint machines that hold gas lines.

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TIMELESS Builderman Support Guide

Who Builderman is in TIMELESS

Builderman is the support Emissary in TIMELESS, the released Roblox 1v8 horror game. Eight living players fill generators with gas, revive with R, carry with C, and hold for the Last 50 Seconds escape. One Entity hunts. Support kits stall with buildings, heals, or buffs. Builderman is how a generator stops being a death corridor.

TIMELESS numbers:

  • Ban Hammer Slam — 22 second cooldown, Helpless for 1 second.
  • Trowel — 23 second cooldown. Wall has 30 HP and lasts 20 seconds. Survivors walk through it.
  • Blueprint — 17 second cooldown. Choose Sentry (30 HP, Slowness I for 2.5 seconds), Rocket Turret (Slowness II for 2 seconds), or Dispenser (1 HP per 0.3 seconds).

He created HelperBot and can see HelperBot. That vision is part of the kit, not trivia. Rank on the emissary tier list is A: stall is strong when the eight uses the wall, and it is empty when you place art in a corner. Read this with the emissaries roster and how to survive.

Ban Hammer Slam — short Helpless

Hammer is a 1 second Helpless on a 22 second cooldown. Compare that to Guest gravity coil (Helpless 2s, 25s) and Shedletsky Slash (stun 2s / 2.7s after Block, 25s). You are not the main sentinel. You are the support who can stuff a lunge while a wall finishes building.

Spend Hammer when:

  • Kolossos is about to Charge through your sentry line.
  • Mr. Doe Leap lands on the dispenser.
  • A teammate is mid-revive and 1 second is the difference between one down and two.

Do not Hammer as your opener every chase. Twenty-two seconds is the same order of magnitude as Trowel. If you slam and then have no wall, you played a worse Shedletsky.

Trowel — 30 HP, 20 seconds, teammates walk through

The wall is the kit. 30 HP is not a fortress. 20 seconds is not a round. Survivors walk through, which means the wall is a one-way door if you place it on a chase path: living players leave, the Entity has to break 30 HP. That is stall. That is why Construction — small, generator-heavy, builder Frowner in the environment — loves Builderman, and why a wall in the open on Area 51 is a 23 second shrug.

Place Trowel:

  • On the generator you are actually filling, so Ellernate projectiles and Fire Wall have to eat 30 HP.
  • Between a down and the hunter, so C carry plus walk-through beats a chase.
  • In front of 007n7 World Warp exits if you have learned the 13–18 point pattern on that map.

Do not wall your own sentinel out of Slash range. They walk through, but if you clog the only sightline, Shedletsky cannot see the grab. Do not wall inside a Last 50 Seconds fire or poison patch; 20 seconds of wall on a hazard is a tomb.

Blueprint — sentry, rocket turret, dispenser

Seventeen seconds to pick a machine:

  • Sentry — 30 HP, Slowness I for 2.5 seconds. Patrol tool. Slowness is not Helpless. It is a tax on Guest-style chase speed for the hunter.
  • Rocket Turret — Slowness II for 2 seconds. Higher slow, still not a stun. Use it on long sightlines (Horror Hotel, Area 51) where Noob rockets already taught the Entity to respect projectiles.
  • Dispenser — 1 HP per 0.3 seconds. This is the round healer. Stand on it after a grab cancel. Do not stack it with a panic Fried Chicken share unless someone is actually dying.

You only get one Blueprint press per 17 seconds, so the choice is the skill. Opening Construction with Sentry on the first gas line is correct. Opening a wounded eight with Dispenser is correct. Opening a projectile map with Rocket Turret is correct. Opening with Sentry in a closet is wallpaper.

Zombie King Infection bodies will attack machines. 30 HP sentry versus a snowball is a delay, not a win. Rebuild. Do not tunnel the turret while generators stay empty.

HelperBot synergy

HelperBot is a living roster body, documented as a section on the emissaries roster. Medkit and push tech existed. Builderman sees the bot because he created it. If HelperBot is in your eight, your dispenser and their medkit are the same plan: put healing on the generator line, not in spawn. If HelperBot is not in the eight, you still place as if a silent teammate might need the walk-through wall. Vision on the bot is extra information. Use it to decide whether the next Blueprint is Dispenser (bot is down a hallway) or Sentry (bot is already holding).

Do not assume HelperBot is an extra turret. The bot is not Blueprint. You are still the stall.

Builderman in the 1v8 loop

Your personal win condition is a generator that finishes because a wall, a slow, or a tick of healing existed. The team win condition is still eight people dumping gas. A Builderman who never fills because he is rearranging sentries is a tourist with a hammer.

Against Mr. Doe: first-person claw. Place walls on Leap landings, not on your own feet. Against 007n7: walls on warp exits, Block belongs to Shedletsky, you bring the slow. Against Kolossos: never place a sentry in the double-impale line and call it a plan; Hammer the Charge, wall the follow-up. Against Ellernate: 950 Tix zone hunter. Walls and rocket turret are the purchase answer. Against Zombie King: dispenser behind the wall, not in the zombie pile.

Maps: Construction is your playground. Starter Place is medium. Wider maps make Blueprint choice more important than Trowel spam. Read maps. Controls: Q F R T, R revive, C carry, editable. See controls and keybinds.

There are no verified public codes as of September 2026. Tix is the hunter shop. See codes. Patch notes that change wall HP or dispenser rate move this A slot; watch updates.

Place the wall on the generator you intend to finish, pick Blueprint for the injury the eight actually has, and Hammer only when 1 second of Helpless saves a cooldown you already spent. TIMELESS Builderman is stall with a robot on the radar. If your 30 HP wall is in a decorative corner and HelperBot is bleeding one room over, you queued support and played interior designer. Walk through your own trowel, rebuild the dispenser on the gas line, and make the Entity spend the next 20 seconds breaking something that was not a teammate.

FAQ

Frequently Asked Questions

Quick answers for TIMELESS rounds, codes, and character picks.

What does TIMELESS Builderman place?

Trowel wall is 30 HP for 20 seconds and survivors walk through. Blueprint picks Sentry (30 HP, Slowness I 2.5s), Rocket Turret (Slowness II 2s), or Dispenser (1 HP / 0.3s).

How strong is Ban Hammer?

22 second cooldown, Helpless for 1 second. It is a support stuff, not a replacement for Shedletsky Slash.

Can Builderman see HelperBot?

Yes. He created HelperBot and sees the bot. HelperBot's medkit and push tech are documented on the emissaries roster.

Why is Builderman A-tier instead of S?

The emissary tier list ranks stall A because walls and turrets need the eight to use them. Solo wallpaper placements play like B.

Should I wall during Last 50 Seconds?

Yes if the wall sits on an escape path the Entity must break. No if you seal a fire, poison, or laser tile. Hazards can appear in that window.

Do I need Tix to play Builderman?

No. Tix is the shop currency that mainly gates hunters such as Ellernate at 950 and Zombie King at 1200.