Entity Types

TIMELESS Chaser entities

Sustained pressure, generator patrol, and map presence. Mr. Doe and 007n7 as Chaser.

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Chaser Entity Type in TIMELESS

What a Chaser does in TIMELESS

A Chaser maintains pressure across the whole map, not in bursts. You are on every unfinished generator, forcing at least one Emissary off objective work, and keeping the eight afraid of committing to gas. Your cooldowns are tools for consistent damage, not for a single highlight play.

The Chaser win condition is an empty generator table by Last 50 Seconds — not a 3-minute highlight chase. You do not need eight eliminations if the eight cannot finish the last two generators.

Kits that are Chasers

Mr. Doe — free, the Chaser teaching kit. Corruption flesh claw, Leap, and Charge. Play first person because the model blocks third-person view. His loop is simple: find the noisiest generator, Leap into the space, Charge the Emissary who stayed to finish one tick too many, then rotate. Mr. Doe is Chaser because he has no burst finish, no minion economy, and no wall — just a claw that punishes overcommit. He is the correct first Entity for learning generator patrol.

007n7 — Chaser with warp pressure. Projectile deals 15 damage and Slowness II for 2 seconds; a direct hit swaps positions. Rush is a fly grab. World Warp is an invulnerable teleport across 13–18 points with visible c00lkids. Induction has three charges and makes c00lkid minions (M1 about 4–6, pizza 5) that cannot get the kill. 007n7 is Chaser because World Warp lets him maintain presence across a large map without committing to a tunnel. He patrols generators the way Mr. Doe does — by being present — but he does it with teleport reads instead of a claw.

Destroyer Bot — machine Chaser. Official gameplay sits on the Destroyer Bot page. The bot body changes camera and chase lines compared to Mr. Doe’s flesh claw. Still a generator hunter.

How to play Chaser

  1. Find the noisiest unfinished generator on the map. You are not looking for the isolated survivor; you are looking for the generator that five people can hear.
  2. Arrive with a mobility tool, not a slow walk. Leap on Mr. Doe, Warp on 007n7.
  3. Force at least one Emissary off the generator. You do not need the down here. You need the peel.
  4. Rotate to the next generator before the eight regroups on the one you just left.
  5. Repeat. A Chaser who cycles through three generators while the eight scrambles is doing more than a Chaser who tunnels one survivor for two minutes.

Chaser on different maps

Construction (small): Generator patrol is obvious and fast. One circuit covers the whole map. You do not need World Warp here — a single Leap covers the distance.

Starter Place / Area 51 (medium): You start seeing the value of a teleport on 007n7. The medium size means you can lose a generator on the other wing if you commit too long. Warp between points.

Horror Hotel (large): This is where a Chaser earns the title. The map is large enough that a melee Chaser without warp (Mr. Doe) needs to choose between floors. World Warp on 007n7 covers more ground.

Yorick’s Resting Place (large): Same logic as Horror Hotel. Wide spaces favor teleport presence.

Crossroads, Town of Robloxia, Hallowsville: Large and readable. A Chaser who can keep three generators simultaneously contested is doing the real work on these tiles.

Chaser versus the other types

Rushdown (Kolossos, fast Ellernate) wants the burst open. A Chaser who waits for the perfect generator is not wrong — you are playing for sustained pressure, not for a highlight Charge.

Trapper (Zombie King with patience, wall Ellernate) wants the Emissary who stays too long on a bad generator. A Chaser does not wait — you arrive before the trap sets.

Snowballer (Zombie King infection, 007n7 Induction late) gets stronger as the lobby thins. A Chaser is equally effective at one generator and eight Emissaries. You do not need a reduced lobby to function.

Last 50 Seconds as Chaser

Switch from generator patrol to exit cutoffs. The eight is no longer filling gas — they are running doors. Walk the exit routes you have been ignoring all round. 007n7 Warp to the exit the eight is funneling toward. Mr. Doe Leap to cut a corridor. You are not changing your style; you are applying it to the escape window instead of the generator cluster.

Do not greed a generator chase into a Last 50 hazard that the Emissary you are chasing already knows about. A Chaser who rotates to an exit cut is worth more than a Chaser who finishes a 4% generator while the eight escapes.

What Chaser is not

Chaser is not “slow” or “passive.” A Chaser who never shows on a generator is a Chaser who is losing. Your presence is the pressure. If you are hiding in a corner waiting for a “perfect” engage, you are not playing Chaser — you are avoiding the role.

Chaser is also not the same as “free Entity” in terms of difficulty. Mr. Doe is free and Chaser, but playing him well means understanding generator spawns, spawn timing, and when to rotate. The kit is accessible. The decision-making is not.

Open how to play Entity for the fundamentals every type shares. Read the entity tier list for where Chaser kits sit in September 2026 opinion. Then queue, find the noisiest generator, and walk it.

FAQ

Frequently Asked Questions

Quick answers for TIMELESS rounds, codes, and character picks.

What is a Chaser entity in TIMELESS?

A Chaser maintains sustained pressure across the map by patrolling generators. Mr. Doe and 007n7 are the primary Chasers.

Why is Mr. Doe a Chaser?

Mr. Doe has no burst finish, no minions, and no wall. He pressures generators with a claw by being present on unfinished gens — the definition of Chaser.

Is 007n7 a better Chaser than Mr. Doe?

007n7 has World Warp for map presence, which covers more ground on large maps. Mr. Doe is free and teaches the same patrol discipline.

Does Chaser struggle on large maps?

Mr. Doe without warp is slower on Horror Hotel and Yorick's. 007n7's Warp handles large maps better. Both are effective with correct rotation discipline.

How does Chaser play Last 50 Seconds?

Switch from generator patrol to exit cutoffs. Walk the doors the eight is running rather than chasing the last generator.

Where do Chaser kit pages live?

Mr. Doe, 007n7, and Destroyer Bot each have dedicated pages on the entities roster.