TIMELESS Snowballer entities
Converts kills into map advantage. Zombie King infection and 007n7 Induction as Snowballer.
What a Snowballer does in TIMELESS
A Snowballer gets stronger as the lobby thins. Infection, minions, converts — anything that turns a kill into more map pressure belongs here. Your win condition is not the first down; it is the second and third eliminations that follow from the momentum of the first.
The Snowballer is weak in a full eight and dominant in a reduced lobby. You do not play for the fast open. You play for the first kill that starts the chain reaction.
Kits that are Snowballers
Zombie King — the clearest Snowballer. Police Vs Zombies boss. Infection passive converts kills into zombies (fire and ice variants), plus a poison staff. Every elimination during Infection becomes a zombie on the map that pressures generators, blocks revives, and forces the remaining Emissaries into smaller safe areas. The first kill is not the reward — the second and third eliminations that hit the zombie-congested lobby are.
007n7 — Snowballer-leaning in the late round. Projectile deals 15 damage and Slowness II for 2 seconds; direct hit swaps positions. Rush is a fly grab. World Warp is an invulnerable teleport. Induction has three charges and turns dead players into c00lkid minions (M1 about 4–6, pizza 5) that cannot get the kill. 007n7 plays Chaser for most of the round (generator patrol with Warp). He shifts to Snowballer once Induction minions are on the map and the lobby is below four. The minions cannot finish an Emissary, but they create chaos that makes the next elimination easier.
How to play Snowballer
- Play patient early. You are weak in a full eight. Do not force an engagement that costs cooldowns without a down. Walk generators, apply pressure, but do not commit to a chase that eats your mobility.
- Get the first isolation kill. This is the hardest step. A Snowballer who cannot isolate is a Snowballer who is losing. Use World Warp on 007n7 to catch the Emissary who split from the group. Use Zombie King poison staff to force a bad position on the generator the lobby is defending.
- Convert with your economy tool. 007n7 uses Induction to make c00lkid minions from the body. Zombie King uses Infection to convert the down into a zombie. The map now has more threats than you placed.
- Apply pressure to the reduced lobby. The remaining Emissaries are now facing you plus your economy. Generator positions that were safe are now contested by zombies or c00lkids.
- Close the round before the lobby reforms. A Snowballer in a 3-person lobby with full minion/zombie map is nearly unbeatable. Do not let the round extend to Last 50 Seconds where the eight can run exits.
Snowballer on different maps
Construction (small): Hard. The compact space makes isolation kills difficult. A full eight in a small map means you cannot get the first elimination without tunneling, which exposes you to a 7-person stack. Only attempt Snowballer here if you are confident in fast isolation.
Starter Place / Area 51 (medium): Better than Construction. Medium size gives you room to isolate a split Emissary without immediately alerting the whole lobby.
Horror Hotel (large): Excellent for Snowballer. Multi-floor, long corridors, multiple generator positions — the space makes isolation easier and the minion/zombie congestion is more disruptive.
Yorick’s Resting Place (large): Same logic as Horror Hotel. Wide plots let you position zombies and c00lkids across multiple generator approaches.
Crossroads, Town of Robloxia, Hallowsville: Mixed scale. Town of Robloxia’s street layout gives you room to position converts across multiple approach routes.
Snowballer against Emissary counter-play
Emissaries who know there is a Snowballer will stay in stacks:
Guest — speed coil lets a Survivalist rotate fast to help an isolated teammate. If you are chasing Guest, you are not getting the isolation kill. Go for the Emissary who is slower.
Shedletsky — Slash can cancel your grab or interrupt your placement. A Sentinel who stays near a clump is making your isolation harder.
Builderman — dispenser and sentry pressure on your converts. Builderman walls can block a c00lkid or zombie path to a generator.
The answer is not to avoid stacks — it is to split them. A 3-person stack is harder to isolate than a 1-person runner. Look for the gap between the stack and the generator. Cut that gap with World Warp or a poison staff zone, then collapse the isolated piece.
Snowballer versus the other types
Chaser (Mr. Doe, 007n7 patrol) plays for sustained presence all round. A Snowballer who tries to match Chaser pressure from the start is burning cooldowns before the snowball starts. Patient early.
Rushdown (Kolossos burst, fast Ellernate) plays for the fast collapse. A Snowballer who commits to a 10-second engage in a full eight is playing Rushdown. Wait for isolation.
Trapper (Ellernate zone, Zombie King patience) plays for zone control. A Snowballer who places zones before getting the first kill is playing Trapper. Get the kill first, then place.
Last 50 Seconds as Snowballer
Last 50 Seconds cuts both ways. The eight is running exits, which makes your zombie and c00lkid congestion more lethal — but it also means the remaining Emissaries are moving fast and your minion pathing may not keep up.
For Zombie King: place final poison staff zones on exit corridors. The fire and ice zombie converts will congest the exit path. The eight cannot stop to fight zombies if they are trying to escape.
For 007n7: Warp to the exit the eight is funneling toward and place Induction minions there. You are not chasing runners — you are putting bodies in the door.
Do not overextend chasing a runner into a hazard. A Snowballer who loses their convert economy chasing a speed coil Guest into Last 50 lightning is a Snowballer who just lost the round.
Open how to play Entity for fundamentals. Read the entity tier list. Then queue, get the first isolation kill, and let the snowball close the round.
Frequently Asked Questions
Quick answers for TIMELESS rounds, codes, and character picks.
What is a Snowballer entity in TIMELESS?
A Snowballer converts kills into map advantage through infection, minions, or converts. Zombie King (infection) and 007n7 (Induction late) are the primary Snowballers.
Why is Zombie King a Snowballer?
Infection passive converts kills into zombies on the map. The more eliminations, the more zombie congestion — a full zombie map is dominant.
Does Snowballer struggle in a full eight?
Yes. Snowballer is weak in a full eight. Play patient early, get the first isolation kill, then let the economy snowball.
What map is best for Snowballer?
Large maps (Horror Hotel, Yorick's, Town of Robloxia) make isolation easier and zombie/minion congestion more disruptive.
How does 007n7 play Snowballer?
007n7 plays Chaser (patrol) for most of the round. He shifts to Snowballer once Induction minions are on the map and the lobby is below four.
How does Snowballer play Last 50 Seconds?
Place final economy tools (poison zones, Induction minions) on exit corridors. Do not chase runners into hazards — congests the exits instead.